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Why does the current metaverse look so fragmented?
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Boopathi (IV010286301)



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5G, Internet of Things, Artificial Intelligence, Cloud Computing, Blockchain, Virtual Reality, Mixed Reality, Digital Twins, and the Metaverse…

These words, which seem simple but contain technology, industry, application, consumption, experience, etc., are constantly flashing on the screen in front of your eyes, "Who am I, where am I, what are they talking about?" like this The inner OS will pop up in our mind over and over again.


According to Bloomberg, by 2024, the market value of the metaverse field will reach 800 billion US dollars. At the same time, a sample survey of 1,022 people conducted by the French Public Opinion Research Institute (lfop) in 2022 showed that only 35% of the respondents said they knew what the metaverse was; among young respondents aged 18-24, Only 43% of people have heard of the metaverse, and 21% of people think that these new concepts and technologies are useless.

It seems to be the same as the feeling that 5G technology brought to everyone at that time. The metaverse is overwhelming, and all companies are talking about it. It seems to be very powerful and super awesome, as if it is closely related to our lives; Perception, it doesn't seem to matter much with or without it.

As a result, some very strange situations have emerged in the development of the metaverse. Compared with companies in related industries at home and abroad who regard the metaverse as a new outlet and trend, the reactions of consumers are quite calm, and most of them even understand the metaverse. People in the metaverse are also holding a wait-and-see attitude, which makes the development of the metaverse full of a sense of fragmentation invisibly.

So, is the Metaverse a hoax, or is it the future?

Why do many people think that metaverse = game?
Before we really start to understand the Metaverse, let us clarify a question: Is the Metaverse a "game concept"?

For everyone, especially gamers, this seems to be an answer and a question.

A person who is familiar with the concept of the metaverse will catch you talking about Neal Stephenson's "Avalanche" or William Gibson's "Neuromancer", and will analyze with you the movies that became popular in all gamers' circles of friends in 2018 "Ready Player One". Even when they are spitting and arguing, you must still be puzzled: Then why didn't the Metaverse Development become popular in 2018, 1992 or earlier in 1984?


In fact, in my opinion, the reason is very simple: the technological revolution has brought about an explosive reaction to the combination and growth of hardware and software.

5G has increased the speed and width of ordinary users' access to the virtual world; VR/AR/MR technologies have brought the so-called "third screen" beyond mobile phones and displays, further satisfying everyone's new needs for visual presentation and stimulation . These technologies were originally developed unilaterally and separately, but now they have begun to interact and integrate, so the concept of Metaverse has begun to spread in an all-round way, and it has spread from the single carrier of games to more fields, especially traditional fields.

So why do many people's understanding of the Metaverse stay in the game? That's because the game is actually the earliest collection of metaverse concepts.

From the moment the game was born, all the players in it are the first batch of residents of the metaverse to expand their territories. From "The Sims", which emphasizes the reality of everything, to "World of Warcraft", which tells about the splendor and magnificence of heroic epics, to "League of Legends" and "DOTA", which pursue the ultimate level of competition and ability, all of them have created wonderful virtual worlds one after another. .


The Sims series
But the real formation of the metaverse is not only to break the dimensional wall between the real world and the virtual world, or to create a larger virtual world, but to further open up from technology to experience, from content to platform, from gameplay To the various "walls" between life, in a true sense, everyone's visual perception, social experience, daily consumption and even changes in life have a more intuitive change.

The bad news is that there is no telling when this idealized state will come true. But the good news is that manufacturers large and small are moving in the same direction from different paths.Metaverse Development Company

This message was edited 1 time. Last update was at 06/12/2022 12:51:27

 
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