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MMOexp: There's one more mechanic associated with gaining ex
Forum Index » Derivatives (Equity, Currency, Commodities)
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AventurineLe (IV015605401)



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These limitations will be the gap in player levels and the zone in Path of exile currency which he combats. The difference must be within the safe zone, which appears like this:



Level 1-15 personality - the maximum difference is 3 degrees. Level 16-31 character - the difference is 4 degrees. Level 32-47 character - the difference is 5 levels. Level 48-63 personality - the maximum difference is 6 levels. Amount 64-79 character - the difference is 7 levels. Level 80-95 character - the maximum difference is 8 levels. Amount 96+ personality - the maximum difference is 9 levels.



It follows that a level 30 character can fight creatures between 26-34 to gain the maximum number of points. Points will be gained by it if the gap is larger - originally the difference is for monsters 3-4 levels further than the border may fall up to 20% of the value, although several percentage. So let's search the creatures within the boundary supplied above.



There's one more mechanic associated with gaining experience factors - its reduction. Death will result in the loss of experience points while the player is safe for your five functions, starting with action 6. The value depends on the progress in the narrative line - figures from act 6 towards the end of the game shed 5 percent of the entire pub, characters participating in actions in the so-called endgame, i.e. those earmarked for the most persistent, lose 10%. It is well worth recalling that the personality cannot fall into a lower level of Path of exile currency for sale experience.

 
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