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Video Games Are Key Elements in Friendships for Many Boys
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tocito (IV08562501)



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Video games8 and gameplay are pervasive in the lives of most American teens – and for boys in particular, video games serve as a major venue for the creation and maintenance of friendships. Fully 72% of all teens play video games on a computer, game console or portable device like a cellphone, and 81% of teens have or have access to a game console.

72% of Teens Play Video Games; Rises to 84% of Teen BoysOver the past two decades, video game and internet technology have shifted, eliminating the need to be in the same room as a requirement for playing games with friends and others. Innovations in game design and platforms have increased the opportunities to interact and socialize while playing. These changes have enabled teen gamers to play games both with others in person (83%) and online (75%). Teen gamers also play games with different types of people – they play with friends they know in person (89%), friends they know only online (54%), and online with others who are not friends (52%). These capabilities have enhanced teens’ opportunities to interact and spend time with friends and others in meaningful ways while gaming.
Boys are substantially more likely than girls to report access to a game console (91%, compared with 70% of girls) and to play games (84% of boys, compared with 59% of girls), a pattern we have seen previously in game device ownership and play.

As was noted in Chapter 1 of this report, games play an important role in the creation of teens’ friendships — and this is especially true for boys:

More than half of teens have made new friends online, and a third of them (36%) say they met their new friend or friends while playing video games. Among boys who have made friends online, 57% have done so by playing video games online (compared with just 13% of girls who have done so).
Nearly a quarter (23%) of teens report that they would give a new friend their gaming handle as contact information. Fully 38% of teen boys would share a gaming handle, compared with 7% of teen girls.
In the analysis that follows, we investigate more deeply the role of video games in teen friendships, with a particular focus on the way in which gaming spaces impact and contribute to friendships among boys.

Gaming Boys Play Games in Person or Online With Friends More Frequently Than Gaming Girls 16% of boys play games with others in person on a daily or near-daily basis; 34% play games with others online almost every day
Video games are not simply entertaining media; they also serve as a potent opportunity for socializing for teens with new friends and old. Fully 83% of American teens who play games say they play video games with others in the same room, with 91% of boys and 72% of girls doing so. And boys do this more frequently. Drilling down, 16% of boys play games this way every day or almost every day, compared with just 5% of girls. A third (35%) of boys say they play together with others on a weekly basis, compared with 15% of girls who report in-person group play this often. Indeed, more than a quarter (27%) of girls who play video games say they never play with other people who are in the same room, while just 8% of boys say this.

Younger boys who game are especially likely to play together in same room as others – more likely than any groups of girls who game. Among teen gamers, 94% of 13- to 14-year-old boys do this, compared with 84% of girls the same age and 64% of girls ages 15 to 17.

91% of video-gaming boys play with others who they are connected with over a network; one-third of boys say they play this way every day or almost every day
Advances in networks, as well as console and computer capabilities, mean there are more ways to play with others than there have been in the past. Often, these modes of group play are more accessible than in-person group play.

Three-quarters of teens who play games play them with others with whom they are connected over the internet. Nine-in-ten boys (91%) who play games play with others online – identical to the percentage of boys who play games together in person. Just over half of girls who play games (52%) say they play together with others over the internet, fewer than those who report playing with others in person.

Not only are boys more likely than girls to play games with others over a network, they do so with much greater frequency. While a third (34%) of boys play video games with others over a network daily or almost every day, only 8% of girls do. Another third of boys (33%) play with others over a network weekly, while 10% of girls report playing this way. Girls who play games, on the other hand, are most likely to report that they play networked games with others less often than monthly (27%) or that they never play in such a manner (47%).

Teens mostly play networked games with friends; more than half of boys also play with online only friends and strangers
Boys More Likely to Play Networked Games With Online-Only Friends
Many teens play games with pals as a part of in-person friendships. But teens also play with people they know only online. Among boys and girls who play games with others over a network, 90% of networked-gaming boys and 85% of girls are playing these games with friends they know in person (for a total of 89% of all teens). But when it comes to friends known only online or individuals who aren’t friends, but are game partners, boys who play online games are substantially more likely to say they play with or against these types of people. While 40% of girls who play with others online play with friends they know only online, 59% of boys say they play with online-only friends, and that number rises to 62% of boys ages 15 to 17.

Teens who play games in a networked environment also play with and against other people they do not consider to be friends. Just over half of teens who play with others online say they play with people they don’t consider friends. Similar to the percentage with online-only gameplay friends, 57% of boys and 40% of girls say they play games with people they do not consider their friends. And again, the oldest boys (ages 15 to 17) are more likely (60%) than girls of any age to report playing with or against others who are not friends.

In our focus groups, the responses to questions about who teens play with ran the gamut. One high schooler told us, “I play with everyone,” while another explained, “I play with friends and then I meet new people through those friends.” A third high school boy told us, “I usually play on the internet … [with] people I don’t really know.”

Some teens noted they particularly enjoy playing with people who are not their friends. Some teens told us that they relish the competitive aspect of playing with unknown quantities. “It’s more competition like that,” said one high school boy. Another added, “It’s more fun like that, too. … Because, like, you don’t know what they’re capable of and you don’t know if they can do it. … When you’re playing with people you don’t know, it’s like you’re trying, like, to play harder and see what they’re about.”

Other teens told us they liked playing games because they could be a different person. A high school boy explained how “you use an alter ego” when playing. And still others benefit from the opportunity to take out their frustrations on people they would never interact with again. As a high school boy told us, “If you, like, have a bad game, instead of throwing your controller, you can just take it out on them.”
amaretosdefractor (IV08562301)



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HarryJohnson (IV07391201)



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